Acoustic signals, effects and spoken text is used more increasingly and ever more expectant quality in computer games. Of the formerly predominantly atmospheric importance they have become an important source of information for the player (for example, the spatial location, Graphics Card Comparison and orientation within the game).
Multiplayer games get acoustic information through the use of headsets that allow for fast and easy communication between team members. In Germany, the voice of imported computer games is increasingly similar to a professional synchronized voice as in the movies.
Of special importance is the music in games. Initially introduced as a mere accompaniment to the game scene, game music currently holds a similar role in films: aims to increase the drama and to lead the game scenic. Often short, memorable melody rates are applied that do not get boring even after frequent listening.
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